Tuesday, April 5, 2011

Chapter Three - eBusiness

 1. Why has the web grown so dramatically?


The web has grown dramatically because unsind the net has become the "easy option" for people. The web has the ability to make lives alot easier because at a touch of a button, the amount of information found is limitless. Due to more and more people becoming technologically savvy, and more and more people using the web to do everday chores, this has in turn forced the web to grow.


2. What is Web 2.0, how does it differ from 1.0?
Web 2.0 focus' on user interaction, and participation with the internet, it focus' things like advertising and product placement based on an "intelligence" that is achieved by collecting various data about a user based on meta-tags and meta-data. An example of Web 2.0 is facebook.com, with its focus on user interaction and participation, in comparison to a Web 1.0 site such as smh.com.au which is primarily information oriented with minimal user interaction.
3. How could a web 2.0 technology be used in business?
Web 2.0 Allows a more focused interent experience to be afforded to a user whilst maintaining a cost effective solution to marketing. It keeps things like advertising relevant to a particular user through the use of technologies such as tracking cookies and the like. This in turn improves business efficiency by only advertising themselves to the users who are more likely to purchase something them. Companies can also use this to release information live through the use of blogs and wiki's, where as the usual procedure may have been to use press releases on specific dates to release information now the speed of release is increased by the use of the live feeds in company blogs and the like.
4. What is eBusiness, how does it differ from eCommerce?
eCommerce usually refers to online transactions such as the trade of goods and services over the internet. eBusiness on the other hand may also include these transactions but is not limited to them, it extends to all interactions business' have online, such as collaborative design, communication and generally the exchange of information over the internet, logistics, funds security, web marketing, etc.
5. What is pure and partial eCommerce
Pure eCommerce refers to an organisations ability to completely utilise only IT to conduct their business, whereas, partial eCommerce is where only a portion of a Business is available online.
6. List and describe the various eBusiness models?
Wonderful examples of eBusiness models are provided by the website eBay.com, Amazon.com and GumTree.com.au.
B2B - The Largest of these.
B2C - Normal Model
C2B - Customisation.
B2G - Business To Government, such as paying your rates online utilising a system such as PayPal and the like.
7. List and describe the major B2B models?
Seller side, one seller and many buyers, forward Auction. Buyer Side, large companies might only contact a single supplier instead of many different vendors, reverse Auction. Electronic Exchange, grey's online, a mix of these business's.
8. Outline 2 opportunities and 2 challenges faced by companies doing business online?

Two opportunities faced by companies doing business online is highly accessible and increased customer loyalty. Highly Accessible is where a businesses can operate 24/7, 365 days a year. Increased Customer Loyalty is an additional channels for contacting, responding and accessing customers help contribute to customer loyalty. The challenges are protecting Consumers which expressed that they must be protected against unsolicited goods and communication, illegal or harmful goods, insufficient information about goods or their suppliers, cyberfraud and invasion of privacy. Leveraging existing systems is another challenge faced by companies doing business online, it expresses that most companies already use information to conduct business in non-internet environments, such as marketing. However the internet represents an alternative and complementary way to business, but it us imperative that e-business system integrate existing systems in a manner that avoids duplicating functionality and maintains usability, performance and reliability.

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